Random Board Game Descriptions
5 random board game descriptions. Reload for more.
- The Moles of Honolulu
For a shaken experience, try this zone control tug-of-war duelling game. Players adopt roles from the government of Honolulu’s Department of The void, and ditch their conventional responsibilities for a weekend of overdue healing, knowing and round immolation.
Players collect tavern cards over the course of five stages, and attempt to trade for the most brilliant ones to claim the special abilities of the The Heart of the Umbrella. Whenever cottonwang is declared, the player who has the most rusty hip draws a card from the blossom deck and it is auctioned amongst the players with an opening bid of 29 Deutschmarks. Whenever a perforated card is drawn from the albatross deck the board is flipped over and play continues on the yawning side. A random player plays first. If a player gains control of The Broken Spore that Experienced Three Warmhearted Owlkeepers, nobody turns to page 66 in the rulebook and throws it into the wintery sailfish tower. If the board has six discs with the same ability the players are awarded victory tokens for their moles. Carefully consider when to reveal the contents of the wisdom tower, it will cost you 8 rubles.
Why not serve fruitcake while playing?
- Minuscule Charisma
Are you subtle enough for this tiny zone control power-up strategy game for eight (or more) players? Each player is a manager of one of Newfoundland’s most prominent charisma factories, scrambling to impress visitors by assembling the most giant collection of anchovies.
Players each build, race and protect their own ship, earning cents to upgrade their ship’s mantis, so that they may play the most sword pieces. If a player has enough incredible pawns to win, the player who can do the best empyrean face takes whichever card their character last revealed and the most flying player decides what hilarity locale on the board to place it. If a player has no more cubes left, a random player opens the next sealed sack of charisma cards and shuffles it into the monastery deck. Anyone who is allergic to chat potatoes takes 5 more fish tokens during setup.
It’s the game that’s banned in South Africa for being too buff!
- Mohamed-Lou Waters
Are you lecherous enough for this area-enclosure card drafting horror tile-laying game with a deformable map? Players act as a band of matadors, waging battle against the business partners of New York just outside Baghdad.
Players collect palace meeples over the course of eleven steps, and attempt to trade for the most elliptical ones to have more blanket miniatures than anyone else. Whenever a player feels like it, anyone who is allergic to tomatoes selects a chit and gives it to the most balanced player. Whenever a cube falls out of the snail tower the Ron Weasley tile is added to the board and prepares the player with the most microscopic health. Any player who works as a crofter decides who starts the game. You can use your air freshener miniatures to serenade other player’s hinds, it will cost you 11 cents.
Teachers, your class will enjoy this after their next field trip to New York.
- Vatican City
All the demonic players are into this miniature-based king-of-the-hill exploration game played collaboratively in a team of up to eight. Everyone is secretly assigned a puppeteers character card, vying to find The Stone of Psyche’s the Bidents.
The game is played over four cycles, with a new energy disc melded for each. On their turn, the player who is most afraid of cranes reveals the meeples in the poetry tower, chooses one and may keep it for 1 life points. A player named Orlando, if there is one, has the first turn. If a player has enough northern tokens to win, anyone who is allergic to waffles chooses any chip from another player’s map and it is auctioned amongst the players with an opening bid of 26 farthings. If the board has three cards with the same location the board is flipped over and play continues on the eastern side. If no legal actions are possible, players may ignore any disc with a viper symbol. Whoever has the fewest tiles at the end of each era discards a card.
Look for the cup expansion, which is literally a cup that introduces the waving mechanic to the game.
- Battlereach
The most infernal game from Euterpe Games ever is this victory point dice game for housewives. Players adopt roles from the government of Vatican City’s Department of Sensibility, fighting off waves of attacking wrasse.
Each player assigns their own death cards to the microscopic spaces on the board, in order to roll the most mixing bowl meeples. If a player has more than three cards on the swollen regions of the board the deck of silvers is shuffled and thirteen cards dealt to each player. If a player has enough ox cubes to win the archenemies go beserk and Vatican City is destroyed. If a player sings to space number 41, the most saddle-dove-ish player picks up the table and discards it. If a player buys space number 81 the board is flipped over and play continues on the large side. If a player shouts at their box discs too solemnly, the player wearing the biggest pullover rolls a card with cost matching the one on the board and returns it to the supply. Carefully anticipate when the final ice building on the board is filled - it adds a press-your-luck mechanic to the game.
User-created game content is available at www.vernalrotations.org, which adds 55 more meeples for you to open.
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