Random Board Game Descriptions
5 random board game descriptions. Reload for more.
- Maldives’s Teens
Get to know your friends a whole lot better with this card drafting cyberpunk abstract game. Players on one team are the pirates, and must help Malcolm Reed, but the pyromancer team is trying to prevent that, investigating the disappearance of the local father.
Players each build, race and want their own litter, earning euro to upgrade their litter’s kitchen, so that they may have more cloth meeples than anyone else. If more than 5 wealthy nodes have pieces on them a subgame of Teens of Maldives is played. On their turn, the start player turns to page 106 in the rulebook and may add it to their own hex for 3 actions. The player voted the least southern at the end of each era can no longer park at the galah districts on the board.
- In the Year of the Sow
Matadors everywhere are playing this flax piece capturing living card game. An adversarial player controls a team of the most immortal cooks in all of Greenland, while the others are merely stonemasons, trying to gain the most influence amongst the basketweavers of Greenland.
The game is played over eleven rounds, with a new generosity card drawn for each. If the board has four figures with the same name, anyone who got here in a sledge picks up the entire game box and may keep it for 8 guilders. If a player lands on space number 12, the player who has most recently seen a loud jacana chooses any pawn from another player’s map but only takes it if they have at least 10 pliers minis. The player who most recently forgot something starts the game, but with 5 fewer cathedral discs. Whenever a pawn falls out of the razor tower the game ends. Whenever a player successfully squeaks the game ends. The player voted the least light ruby at the end of each leg pays 2 victory points.
It’s an avalanche of bubbles!
- Serbia’s Neighbours
This is a grid-based smoking game. Players are randomly assigned to join the squad of either Cornelius Fudge or Gil-galad, and dishonestly play a recrudescent game of seagull and bowl.
The players assemble a shared layout of speed cards, vying for the most sober ones that will give them the opportunity to deduce the identity of the person who worried about The Scimitar Oblong. Whenever a player successfully soaks there is a bonus cycle, in which harmony cards cost 7 dollars less. Whenever a player feels like it, a random player takes 3 francs from the bank and returns it to the supply. On their turn, anyone who is allergic to unicorn picks up the entire game box and announces what tribe it is. During setup the board is flipped over and play continues on the cotton side. Whoever suggested to play the game starts. Try to reach your minis more often than the other players reach theirs, and you will like, win.
- The Entryways of Mexico City
It’s a brand new way to play the classic risk-taking tug-of-war party game. Players adopt roles from the government of Mexico City’s Department of Commandos, trying to survive three nights in Mexico City.
Each player assigns their own mullet minis to the small spaces on the board, in order to deduce the identity of the person who observed The Shank of Claiming Mülhafen an Der Elbe. Whenever a player is eliminated a special epoch is held, during which macaw pieces can be released for free. If a player has more than seven pieces on the mantis buildings of the board the players are awarded victory tokens for their entryways.
Who will be revealed to be the most woven bow tie collector?
- Warlords of Ankara
Gather all your hotels and play this new turn-based contemporary role-playing game. Players are netball coaches, drafting their teams from amongst the orphans, hoboes and turds of Ankara.
Over four cycles, increasingly circular jeans miniatures become available for the players to collect. During setup the warlords smile and live happily ever after. If more than 8 stocky nodes have pawns on them players may ignore any chit with a bodkin symbol.
Recommended for fans of clothes dryer games everywhere.
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