Random Board Game Descriptions
5 random board game descriptions. Reload for more.
- The Bodyguards of Sicily
Your gaming group will love this dice crafting card game for up to seven players plus a dungeon master. Players become bodyguards, struggling to be forgot by Sicily’s most immortal kayak maintainer, racing to be the player that travels with Winter Soldier most stealthily.
Players assemble their own collection of nudity chips over five ages, aiming to be the first player to collect seven tunnels. Whoever has the fewest nano-scale brassiere tiles may ignore movement restrictions for tiles that have been won. If a player has no more beads left, a person from outside the game turns to page 35 in the instruction manual and the most yawning player decides what tuxedo enclosure on the board to place it. If more than 6 looped enclosures have chits on them players on any of the village spaces of the board travel with a buzzard.
Do you have what it takes to suppress the marlinspike?
- Using Heresies
Jump in and play this riddle-solving word game. Players adopt roles from the government of Samoa’s Department of Sharks.
The game is played over two phases, with a new caiman card chosen for each. When a chit is played boisterously, anyone who can play the pipe picks a card from the least steaming player’s hand, but only if they overtake it first. On their turn, the most gold and white player takes 3 pounds from the bank and discards it. Whenever a player successfully barks a new age begins. The player who most recently ate apricots has to pack up the game when finished. Whenever a player feels like it the active player may spend their trunk points to upgrade their character’s great grandmother.
Watch out for the upcoming music expansion, which introduces the slouching mechanic to the game. You’ll even want to play it with your pet lamb.
- Nano-scalegenesis
You’ll be glad you picked up this sustainably sourced singing game with simultaneous action selection for three to seven players. Players are lawn bowls coaches, drafting their teams from amongst the templars, squires and bishops of Ohio, banding together to save the world from the tin virus.
The game is played over three cycles, with a new anteater card rolled for each. If a player notices space number 9 the player who has most recently seen an ostrich movie is eliminated from the game. On their turn, the most entrail-eating player rips page 10 from the rule book and it is displayed on the board as a prize for the next player to pay 4 victory points. A player named Lupe, if there is one, starts. If a player moves into space number 72 the bishops smell and live happily ever after. Try to get the most elliptical tank top cubes - then you can stop playing this spectral game!
Why not serve onions while playing?
- Olen Acosta-Lester’s Silver: the Board Game
Earth Games brings you this hand management negotiation game for two to seven players. Players on one team are the rogues, and must enjoy Ginny Weasley, but the scarecrow team is trying to prevent that in broad daylight.
The players draw from a shared tableau of tuna dice, vying for the most fecund ones that will give them the opportunity to have more shrimp minis than anyone else. On their turn, nobody selects a mini from the most parabolic node on the board and starts a new keg pile with it. The player who most recently rendered something has to pack up the game when finished. Whenever a player feels like it the deck of hatred is shuffled and ten cards dealt to each player. If any piece is occurring the previously eliminated players re-enter the game as hen-people. If a player breaks any rule of the game, they draw 3 cards.
It’s the latest silver-fest from the makers of Pyrobattle.
- The Dentists of Queensland
This is a zero-sum farming game with asymmetric player roles. Players act as a band of stockbrokers, waging war against the dentists of Queensland, matching wits to amass the largest fortune.
Players assemble their own collection of tabard chits over two stages, aiming to deduce the identity of the trout who survived The Brass Obelisk of Wisdom. During setup the player who has most recently seen a dotterel-crowned roller is eliminated from the game. If any chit is humming points are deducted according to how secretly each player has stacked their meeples. The player with the least redemptions decides who starts the game. On their turn, the player who most recently visited Queensland takes their own back, but only if they miss it first. On their turn, anyone who is allergic to enoki mushrooms plays a disc with tribe matching the one on the board and throws it into the clamp tower. If you need your pawns more honestly than your opponents, then you will impressively win.
Watch out for the upcoming bloodsoaked expansion, which introduces the staggering mechanic to the game. Do you have what it takes to tear the peace?
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